What was supposed to be a joyful day may have begun the undoing of the video game industry. For video game lovers, this was going to be a great day. The release of Electronic Arts newest video game called Spore had finally arrived. Eager fans quickly purchased the game and ran home to install it. For many, their day of anticipated fun son turned into a nightmare because of a dirty little acronym called DRMillions of video game lovers, many of whom were devoted to the widely popular Sims video games, waited anxiously for Electronic Arts newest video game release called Spore. Electronics
Arts did not disappoint it’s many fans as the $49.99 regular version of Spore, the $9.99 Spore Creature Creator and the $79.99 Galactic version of Spore were released without a hitch and were quickly snatched off the retail stores shelves. Although Spore’s sales didn’t quite match the volume of sales of video game monoliths Guitar Hero III or Grand Theft Auto IV, it did very well. It is usually about a week after a video game release when the people who bought the game begin flooding the Internet with either their personal praise or damnation of the video game. They talk about things like game play, graphics speed and resolution, end game, online play, character building etc. Not this time! With Spore, the talk was all about its DRM!